We need more Patapon
Saturday, March 15th, 2008 Posted in Feature, Games | No Comments »Anyone with a PSP owes it to themselves to go out get Patapon now. Why such a strong recommendation? Simple, because Patapon is both one of the best games on the PSP and one of the most original (and well ...
One Console Future: Part II, Future
Saturday, January 5th, 2008 Posted in Feature | No Comments »In Part I, we looked at the past history of the gaming industry. This brief look showed that the industry, disregarding a single slump, is following a standard industry lifecycle. In this article, business theory and principle will ...
One Console Future: Part I, History
Monday, November 5th, 2007 Posted in Feature | 2 Comments »The concept of a single console video game market is very intriguing. While the positives and negatives of this hypothetical situation (which will be discussed in Part II) are very interesting, for now I would like to look at ...
Sound in Games…Why the Neglect?
Thursday, October 18th, 2007 Posted in Feature | No Comments »Sound design in games is usually given no more attention than a bullet point at the end of a review. Often, this bullet point incorrectly labeled as sound mainly focuses on the music of the game. While a ...
Stunning Victory…An Economics Approach to Game Design (Part II)
Saturday, October 6th, 2007 Posted in Feature | 1 Comment »In Part I, we discussed how the economic concept of utility can be applied to create a game that provides utility (fun) to the consumer (player). Just as a brief review, utility exists when the product has some value to ...
Stunning Victory…An Economics Approach to Game Design (Part I)
Wednesday, September 26th, 2007 Posted in Feature | 1 Comment »I have always been intrigued by the intangibles in gaming. How can a few pixels on a relatively small screen give us such an adrenaline rush or feeling of tension? How can a few little lights signify the difference between ...